Chess Chats by George Koltanowski Sunday, January 29, 1956, The Press Democrat Santa Rosa, California Problem No. 8 by...
Posted by Bobby Fischer's True History on Saturday, February 1, 2020
Problem No. 8 by J. Zaldo, Spain. White to play and mate in two moves.
FEN KB6/3P4/p1p5/r3N3/1ppkbRQq/1PN1p3/1P2p2n/8 w - - 0 1
Solution: 1. Qxe2 Qxf4 2. Qxc4#
HINTS: Don't Overdo Rapid Chess
I am sometimes asked whether rapid chess is a help. I think not. Playing a great deal of rapid chess will make you good at rapid chess, but that's all.
Correspondence chess is far removed from cross-board chess, and cross-board chess at 16 moves an hour—the European time limit—is far removed from the cross-board chess at 30 moves an hour. At 16 moves an hour you will do very badly if you try to play as deeply as in correspondence chess, and at 30 moves an hour you will do very badly if you try to play as deeply as at 16 moves an hour. You must play more by principles and less by calculation.
Now, coming down to rapid chess, we get a game further removed from chess at 30 moves per hour than correspondence chess is removed from chess at 16 moves per hour. In rapid chess you must be superficial, or you lose. And superficial play is not good practice for straight chess.
Strong players vary greatly in their skill at rapid chess. This is enough to show it requires a special technique.
Rapid chess in moderation is probably harmless to good players. But Botvinnik takes no risks. He avoids rapid chess altogether.
Game played in Polo, 1944
Center Game
Fr. P. Aguinaldo (white) J. Carlos (black)
(a) Simple and neat!
Game played in the Swiss Championship
Martin vs Pompei
Rapperswil, Switzerland (1955), Rapperswil SUI
Scotch Game: Haxo Gambit (C45) 1-0
(a) With 5. … N-B3, black could invite the Max Lange.
(b) 7. Q-N3 leads to a drawing variation.
(c) If 8. BxB, PxB; 9. Q-N3, Q-Q2; 10. QxNP, R-N1; 11. Q-R6, R-N3, etc.
(d) Better was 11. … BxN and if 12. BxB, then P-QB3.
(e) If 12. … BxN; 13. PxP, O-O-O; 14. B-KN5, N-B3; 15. PxP, etc.
(f) 15. … PxN; doesn't help either.
(g) If 16. … K-R1; 17. N-N6ch, PxN; 18. Q-R4 mate.
(h) Threatens N-N8ch and Q-R8 mate.