OCR Text
CHESS BY HERMAN STEINER INTERNATIONAL CHESS MASTER Address All Mail to the Chess Editor July 04, 1943 L.A. TIMES PROBLEM NO. 1411 By F. Novejarque (1st Pr) White mates in two. (Wh. 11; BL 7.) L.A. TIMES PROBLEM NO. 1414 By M. Wrobel 1st Ment.) White mates in three. (Wh. 10: BL 13.) SOLUTION TO PROBLEM NO. 1407: Q-K7. SOLUTION TO PROBLEM NO. 1409: N-K4. SOLUTION TO PROBLEM NO. 1410: COLLINS WINS SOLVING CONTEST WITH iS POINTS. We congratulate Mr. Collins for winning the contest for the first time. Mr. Celling balls from Et Centre, Cal. This is the score ef last month", participants. These who took part previously will have their score atand and should they send In solutions again they will be added and published again. F. Aks. 71: H. F. Bensfield. 0 (welcome to our ladder:) X. Bryne. IS; H. Bruhn (7.) 175: J. Clark. 2; C. B. Collina (1. winner.) 263: F. T. Chaee. 9; J. Davidson (4.) 223: J. C. Drake (3.) 124: J. O. Dodg. (.) 249; J. B. Faulkner, 48: J. Fonseca. 123: C. P. Ford (2,1 19: J. W. Oor-re'.l. 11; H. Gtmeno, 4; W. Harmon 18,) 172; O. A. Hall (S.) 82; D. A. Innes (3,1 201; W. L. Koethen (3,1 128; C. W. Kays-ins. 10: M. Morns. 140; F. Margaretten, 110: 8. i. McConnell. 74; J. A. Mover (welcome to our ladder;! W. C. Noltlng (I.I 225: a. B. Oakea (1.1 33: O. S. Peck, 76; E. H. Ouayle and D. M. Poole, 195: Er A. Rosecrans. 49; A. D. Reynolds Sr.. 248: E. L. Rubin. 37; M. Rud-holm i4.) 191; L. A. Salgado (2. 1; E. H. Schadee (4,) 82: Dr. F. B. Sheldon, Bl: Mrs. F. Tovar. 27; L. A. Victor. 18: D. Wellg (welcome to our ladder;! J. T. Watson 4. 88; J. P. Walsh (1.) 25; A. S. Well U.t 11: J. 8. Wernack. 3. Scorea Include Problems No. 1403-1410.
RULES OF THE SOLVING CONTEST The winners of each month's contest will receive a three-month subscription to the Chess Review, a month's membership in the Chess and Checker Club of Los Aneeles. 134 w. Fourth St., and the Hollywood Chesa Group. 108 N. Formosa Ave., where they may discusa composing and solving of problems and end games.
Every winner will be marked with a number showing timea he was a winner In eiimb-Imi the ladder. The system will enable 12 (or more in a case of a tiei solvers to win. Solutions sent In answer to this problem will be acknowledged within two wecke after publication If you wish to figure in the "up-to-the-minute' ladder, the time limit being seven days. Otherwise credit can only be given in a later ladder. Problems in thlg column may begin with a castling key or hev castling as a detense. unless It can be definitely proved that such maneuvers are not legaL Capture keys, "en passant'1 key and cheeking keys are - also tolerated, but all the above type are rather uncommon. The capture of a pawn, however, ig not unusual. If a problem hag no solution, "no solution" must be claimed In order to score poinre. The principal variations are necessary when sending in the three-movers.
Keys only need be given in two-ers, although excellent practice to write out ail the distinct variations. Two-movere receive two point. Three-movers receive three points on our ladder.
The prize ts awarded to the leading solver once a month. (His geore is then canceled.) Solver may become ladderttee at any time. They are expected to- solve aa Individual or teams but not consult otherwise. Anyone desiring Information for ehes literature, chesa lessons, address of cheaa elube. or whatever information concerning the game of chess.
ahould send a alf-addressed and stamped envelope or card to Herman Steiner. Cheaa Editor, Log Angeles Times. Requests for back fasties and subscriptions should be directed to he Circulation Department. This column appear on Sunday. WHAT TOO CAN SEE THROUGH CHESS By Andrew Buachlne What you can see through chesa !s simply amazing. The old saying. "Flay a same with a man and learn what he is." 1 think holds true in cheaa more than In any other game. You cannot blame your emotions and reaction on the element of chance in chess. Yea, lik. an X-ray. with a little study. you can see clear through your opponent during a game. The emotion that some player reveal during a tame of chesa make up a big variety. But they are as a rule all real for chesa brings out one' true character and personality.
The reason for thl la that th two main forcea that co to make up and control the gam ef games are the aame two main force that control everyone's activ-Itlea from day to day through lif. They are atrategy and mathematics. If on will only stop and figure out when is the best time to do what one has to do and then play the best line of strategy to do it, much better results would be obtained than just going ahead doing a thing without definite plans. That i why chess is th most fascinating came of all. It a a scientific battle between two minds, both being equipped with equal material at the start.
This material, of course, la the chesa men and they represent two complete armies and navies and on can add that thy also represent all the latest methods of warfare. The two opponente, of course, are the two general who have control of each one' army. That will give ymi an idea of how fascinating chess can really be. especially when you add psychology. This CBn be don to great advantage and it adds a great deal of Interest to the one applying it.
Like anything else, chesa hag about gig trade of player and they represent th people in all walk of life. The following description of them I my own personal opinion, with no Intention of criticism, based on 15 year of Playing chesa with people from all walk of lif and serving th publie for 23 years. Let' start with No. . A rul h Is a conceited individual, having very little respect for hi opponent' power or ability: bell play chess th same way playing only hie aide of the board.
No conaideratlon about hie opponent' moves. He la not supposed to lose. s he figure It, for he often takea back hia moves after discovering his mistake and alwaya obiecta when hia opponent reconsidera a move. In short, he doesn't know what sportsmanship really is. Thlg type of player never get anywhere with Nos. 1 and 2 player. In fact he seldom gets to play with them more than once. No. S Is what one might call the score-card player; he' usually very boastful about hi winnings: make It- a point to let hi friend know how many game ne'e won from so and so never mentioning those he lose. He' a very fast player and often Play a very atrong game; In fact very atrong considering the little time he take between moves.
He'll trade dewn pieces as . fast as possible for no better reason than to avoid beautiful deep combinations. He would much rather score 10 or 12 bad games In the same amount of time It would take to play one or two really beautiful gamea. He's usually very nervous, fidgety and noisy while playing. No. 4 the aggressive and domineering one. As a rul he does not know what it Is to take orders. He likes to give them, and usually does, for you'll find thia type of person generally in a position aa foreman where he can give the orders, even though his domineering ways never allow him to reach the manager'g position. He plays chess the same way alwaya attacking, charging like a wild bull, and if he 1 not met with equal force it's Just too bad for his opponent. His driving power is oftentimes mixed with pretty good strategy, but the Nos. 1 and 2 player usually win most of the games from him for they posses not only the great attacking ability, they also have the deeper foresight for the other fellow' attack. Therefore they are either a move or two ahead of the attacker, or they have a stone wall for the opponent against which to bump his head. No. 3 Here we have almost the reverse of No. 4; he, la a very reserved and auiet individual: therefore, rather hard to get acquainted with, but once you do and win hia confidence you have a friend really worth while.
His game la 98 per cent defense, oftentimes passing up winning attacks lust because he lack th courage to go forward carrying the lsaue. When two players of this type get together, the games often reach 75 to 80 movea on each side and last from two to three hours. They will ait for a whole hour without exchanging one word. Therefore, it Ig very hard to detect any reactions from their emotions In chess game. Thl typ of player will win a good 73 per cent of the gamea from No. 4 just on good defense. No. 2 Here Is really an Interesting fellow: he knows how to entertain and he la a very good loser; an all-around good sport with a very pleasing personality which makes him a good mixer anywhere you put him. This type of person 1s usually found In a position where he can give his fine qualities to the public, either In welfare work or In th diplomatic service. Aa a ches player he la recognised aa an expert.
Many of the masters belong in this class. He always has many standing Invitations for gamea as everyone enjoy playing with him. Th main reason for this 1 thst he has given Just as much study on how to lose a game aa how to win one. And that la an art In Itself for some people get a great aatlsfacttrm out of seeing someone being overjoyed from winning a game of chess. There are a few nlayer who have almost the strength of the No, 2 Player and also have all the characteristics of No. 8. No. 1 He 1 top anywhere yon put him and th reason for this Is he was born with the great blessing of th Joy giving and knows how to giv without making the receiver feel the least bit obligated. HI service are alwaya In demand regardless of what they are. When you play chesa with thl type you reelise it 1 Just aa much of an art to know how to lose as to win.
All good chess plavera realist that there Is a bl difference between losing a well-played game and winning a poorly played one. Most of the really great masterg belong tn this group. You can go over many of their games and find that even those they lost were played masterfully. Of course, it la very difficult for masters to give away games to amateura without Jeopardising their reputations, which they depend on for a living. But the very few blessed with the Joy of giving have built up a reputation quite different from those who are afraid to lose.
Their reputation 1 built on a foundation of hard work and sacrifices, always giving mora than they recelv wherever they go. In my opinion, there Is a master of masters. He was bom with a heart to give and that makes him stand out above them all when it cornea to doing something for the good of chess. He has a thorough understanding of human nature and can Plav his gam according to his opponent's fancies. In teaching th game of game, h take each Individual 'the way he finds him and gives him what hia heart drsirea In learning the great gam of chess.
Two more game from th recently published book, "The Golden Treasury of Chesa," by Francia J. Wellmuth. Aa lone a we continue to be charmed by the triumph of mind over matter, aueh combinatlona will fascinate tia The Idea of readily surrendering th Queen in order to hound the hostile King with the lesser pieces ha been utilired fairly often, but Petroff aacrifle was on of the first. If not the first, exampl of thl appealing combinative them. All honor to hia originality.
OIUOCO PIANO Hoffman White 1-P-K4 Petroff Biack F-K4 2-Kt-KB3 Kt-QB3 3- B-B4 4- P-B3 5- P-Q4 8-P,-K5 7- B-Q 8- KxKt 9- K-KtJ 10- BxP 11- Kt-KtS 12-KtxBP B-B4 Kt-B3 pxP Kt-KS KtxKBP FxPch PxP Kt-K3 KtxB O-O Hoffman White 13- KtxQ 14- K-R3 15- P-KS 18-K-KI4 17-P-Kt3 18-K-KtS Petroff Black B-B7eh p-Q3cn JCt-B.Vh KlxKP KtxKtch R-B4ch 19-K-KI4 R-B3ch 20-K-R4 R-B5ch 21- K-Kt3 22- K-RS 23- K-R8 24-PxR Kt-K3ch P-Kt3eh R-R5eh B-K. mate It la many years since I first saw this game, but the final position, with Black Queen trapped by Its own far-advanced Pawn and White's King gaily advancing down the board to assist In the final attack aaalnst hit colleague la still good for a chuckle. Imagine Kleatrttxkv'a chagrin aa he gtares ruefully at tne bottled-un Queen. Who aayg there Is no place for humor In chess? COCHRANE GAMBIT M'.eheiet Kieserif.sky White Black 1-P-K4 P-K4 2-P-KB4 PxP 3- Kt-KB3 P-KKt4 4- B-B4 P-Kt5 5- Kt-KS 6- K-B1 7- P-Q4 8- Kt-B3 9- P-KKt3 10-K-B2 H-KtxP(B7) Q-R5ch P-B6 Kt-KB3 B-Kt2 Q-Rech P-Q3 R-Bl 12-Kt-KKtS Q-Kt7ch 13- K-K3 B-R3 14- K-Q3 Kt-R3 15-P-QR3 BxKt Mlchelet Kieseritskv white mack 16- BxB 17- Q-K1 18- KtxKt 19- CJ-K3 20-P.-QS KtxKP B-B4 P-B7 K-Q2 QR-K1 21-QR-KB1 BxKtch 22-BxB 23- QxR 24- B-B5eh 25- P-OS 2K-K-Q4 27- PxRch 28- B-B8 29- BxKt 30- KxP 31-K-B8 R-B6 PxQ R-K3 :t-K4ch P-KR4 K-Kl P-RS PxBrh PxKtP Resign One of the most astoundinr ending on record. B-Ktch followed by P-K7 will mate In a few moves..
RULES OF THE SOLVING CONTEST The winners of each month's contest will receive a three-month subscription to the Chess Review, a month's membership in the Chess and Checker Club of Los Aneeles. 134 w. Fourth St., and the Hollywood Chesa Group. 108 N. Formosa Ave., where they may discusa composing and solving of problems and end games.
Every winner will be marked with a number showing timea he was a winner In eiimb-Imi the ladder. The system will enable 12 (or more in a case of a tiei solvers to win. Solutions sent In answer to this problem will be acknowledged within two wecke after publication If you wish to figure in the "up-to-the-minute' ladder, the time limit being seven days. Otherwise credit can only be given in a later ladder. Problems in thlg column may begin with a castling key or hev castling as a detense. unless It can be definitely proved that such maneuvers are not legaL Capture keys, "en passant'1 key and cheeking keys are - also tolerated, but all the above type are rather uncommon. The capture of a pawn, however, ig not unusual. If a problem hag no solution, "no solution" must be claimed In order to score poinre. The principal variations are necessary when sending in the three-movers.
Keys only need be given in two-ers, although excellent practice to write out ail the distinct variations. Two-movere receive two point. Three-movers receive three points on our ladder.
The prize ts awarded to the leading solver once a month. (His geore is then canceled.) Solver may become ladderttee at any time. They are expected to- solve aa Individual or teams but not consult otherwise. Anyone desiring Information for ehes literature, chesa lessons, address of cheaa elube. or whatever information concerning the game of chess.
ahould send a alf-addressed and stamped envelope or card to Herman Steiner. Cheaa Editor, Log Angeles Times. Requests for back fasties and subscriptions should be directed to he Circulation Department. This column appear on Sunday. WHAT TOO CAN SEE THROUGH CHESS By Andrew Buachlne What you can see through chesa !s simply amazing. The old saying. "Flay a same with a man and learn what he is." 1 think holds true in cheaa more than In any other game. You cannot blame your emotions and reaction on the element of chance in chess. Yea, lik. an X-ray. with a little study. you can see clear through your opponent during a game. The emotion that some player reveal during a tame of chesa make up a big variety. But they are as a rule all real for chesa brings out one' true character and personality.
The reason for thl la that th two main forcea that co to make up and control the gam ef games are the aame two main force that control everyone's activ-Itlea from day to day through lif. They are atrategy and mathematics. If on will only stop and figure out when is the best time to do what one has to do and then play the best line of strategy to do it, much better results would be obtained than just going ahead doing a thing without definite plans. That i why chess is th most fascinating came of all. It a a scientific battle between two minds, both being equipped with equal material at the start.
This material, of course, la the chesa men and they represent two complete armies and navies and on can add that thy also represent all the latest methods of warfare. The two opponente, of course, are the two general who have control of each one' army. That will give ymi an idea of how fascinating chess can really be. especially when you add psychology. This CBn be don to great advantage and it adds a great deal of Interest to the one applying it.
Like anything else, chesa hag about gig trade of player and they represent th people in all walk of life. The following description of them I my own personal opinion, with no Intention of criticism, based on 15 year of Playing chesa with people from all walk of lif and serving th publie for 23 years. Let' start with No. . A rul h Is a conceited individual, having very little respect for hi opponent' power or ability: bell play chess th same way playing only hie aide of the board.
No conaideratlon about hie opponent' moves. He la not supposed to lose. s he figure It, for he often takea back hia moves after discovering his mistake and alwaya obiecta when hia opponent reconsidera a move. In short, he doesn't know what sportsmanship really is. Thlg type of player never get anywhere with Nos. 1 and 2 player. In fact he seldom gets to play with them more than once. No. S Is what one might call the score-card player; he' usually very boastful about hi winnings: make It- a point to let hi friend know how many game ne'e won from so and so never mentioning those he lose. He' a very fast player and often Play a very atrong game; In fact very atrong considering the little time he take between moves.
He'll trade dewn pieces as . fast as possible for no better reason than to avoid beautiful deep combinations. He would much rather score 10 or 12 bad games In the same amount of time It would take to play one or two really beautiful gamea. He's usually very nervous, fidgety and noisy while playing. No. 4 the aggressive and domineering one. As a rul he does not know what it Is to take orders. He likes to give them, and usually does, for you'll find thia type of person generally in a position aa foreman where he can give the orders, even though his domineering ways never allow him to reach the manager'g position. He plays chess the same way alwaya attacking, charging like a wild bull, and if he 1 not met with equal force it's Just too bad for his opponent. His driving power is oftentimes mixed with pretty good strategy, but the Nos. 1 and 2 player usually win most of the games from him for they posses not only the great attacking ability, they also have the deeper foresight for the other fellow' attack. Therefore they are either a move or two ahead of the attacker, or they have a stone wall for the opponent against which to bump his head. No. 3 Here we have almost the reverse of No. 4; he, la a very reserved and auiet individual: therefore, rather hard to get acquainted with, but once you do and win hia confidence you have a friend really worth while.
His game la 98 per cent defense, oftentimes passing up winning attacks lust because he lack th courage to go forward carrying the lsaue. When two players of this type get together, the games often reach 75 to 80 movea on each side and last from two to three hours. They will ait for a whole hour without exchanging one word. Therefore, it Ig very hard to detect any reactions from their emotions In chess game. Thl typ of player will win a good 73 per cent of the gamea from No. 4 just on good defense. No. 2 Here Is really an Interesting fellow: he knows how to entertain and he la a very good loser; an all-around good sport with a very pleasing personality which makes him a good mixer anywhere you put him. This type of person 1s usually found In a position where he can give his fine qualities to the public, either In welfare work or In th diplomatic service. Aa a ches player he la recognised aa an expert.
Many of the masters belong in this class. He always has many standing Invitations for gamea as everyone enjoy playing with him. Th main reason for this 1 thst he has given Just as much study on how to lose a game aa how to win one. And that la an art In Itself for some people get a great aatlsfacttrm out of seeing someone being overjoyed from winning a game of chess. There are a few nlayer who have almost the strength of the No, 2 Player and also have all the characteristics of No. 8. No. 1 He 1 top anywhere yon put him and th reason for this Is he was born with the great blessing of th Joy giving and knows how to giv without making the receiver feel the least bit obligated. HI service are alwaya In demand regardless of what they are. When you play chesa with thl type you reelise it 1 Just aa much of an art to know how to lose as to win.
All good chess plavera realist that there Is a bl difference between losing a well-played game and winning a poorly played one. Most of the really great masterg belong tn this group. You can go over many of their games and find that even those they lost were played masterfully. Of course, it la very difficult for masters to give away games to amateura without Jeopardising their reputations, which they depend on for a living. But the very few blessed with the Joy of giving have built up a reputation quite different from those who are afraid to lose.
Their reputation 1 built on a foundation of hard work and sacrifices, always giving mora than they recelv wherever they go. In my opinion, there Is a master of masters. He was bom with a heart to give and that makes him stand out above them all when it cornea to doing something for the good of chess. He has a thorough understanding of human nature and can Plav his gam according to his opponent's fancies. In teaching th game of game, h take each Individual 'the way he finds him and gives him what hia heart drsirea In learning the great gam of chess.
Two more game from th recently published book, "The Golden Treasury of Chesa," by Francia J. Wellmuth. Aa lone a we continue to be charmed by the triumph of mind over matter, aueh combinatlona will fascinate tia The Idea of readily surrendering th Queen in order to hound the hostile King with the lesser pieces ha been utilired fairly often, but Petroff aacrifle was on of the first. If not the first, exampl of thl appealing combinative them. All honor to hia originality.
OIUOCO PIANO Hoffman White 1-P-K4 Petroff Biack F-K4 2-Kt-KB3 Kt-QB3 3- B-B4 4- P-B3 5- P-Q4 8-P,-K5 7- B-Q 8- KxKt 9- K-KtJ 10- BxP 11- Kt-KtS 12-KtxBP B-B4 Kt-B3 pxP Kt-KS KtxKBP FxPch PxP Kt-K3 KtxB O-O Hoffman White 13- KtxQ 14- K-R3 15- P-KS 18-K-KI4 17-P-Kt3 18-K-KtS Petroff Black B-B7eh p-Q3cn JCt-B.Vh KlxKP KtxKtch R-B4ch 19-K-KI4 R-B3ch 20-K-R4 R-B5ch 21- K-Kt3 22- K-RS 23- K-R8 24-PxR Kt-K3ch P-Kt3eh R-R5eh B-K. mate It la many years since I first saw this game, but the final position, with Black Queen trapped by Its own far-advanced Pawn and White's King gaily advancing down the board to assist In the final attack aaalnst hit colleague la still good for a chuckle. Imagine Kleatrttxkv'a chagrin aa he gtares ruefully at tne bottled-un Queen. Who aayg there Is no place for humor In chess? COCHRANE GAMBIT M'.eheiet Kieserif.sky White Black 1-P-K4 P-K4 2-P-KB4 PxP 3- Kt-KB3 P-KKt4 4- B-B4 P-Kt5 5- Kt-KS 6- K-B1 7- P-Q4 8- Kt-B3 9- P-KKt3 10-K-B2 H-KtxP(B7) Q-R5ch P-B6 Kt-KB3 B-Kt2 Q-Rech P-Q3 R-Bl 12-Kt-KKtS Q-Kt7ch 13- K-K3 B-R3 14- K-Q3 Kt-R3 15-P-QR3 BxKt Mlchelet Kieseritskv white mack 16- BxB 17- Q-K1 18- KtxKt 19- CJ-K3 20-P.-QS KtxKP B-B4 P-B7 K-Q2 QR-K1 21-QR-KB1 BxKtch 22-BxB 23- QxR 24- B-B5eh 25- P-OS 2K-K-Q4 27- PxRch 28- B-B8 29- BxKt 30- KxP 31-K-B8 R-B6 PxQ R-K3 :t-K4ch P-KR4 K-Kl P-RS PxBrh PxKtP Resign One of the most astoundinr ending on record. B-Ktch followed by P-K7 will mate In a few moves..