OCR Text
CHESS April 7. 1010 L. A. TIMES PROBLEM NO. 1075 Composed for the Los Angeles Times by J. B. Hoffman. Alttdena. Cal. few White mates In two. (Wh. 8: Bl. 4.) L. A. TIMES PROBLEM NO. 1078 Br Mrs. N. Schrufer White mates In three. (Wh. 5; Bl. 4.) SOLUTION TO PROBLEM 1071: R-K SOLUTION TO PROBLEM 1072: R-B4 J. C. DRAKE AND H. J. CILMORE WIN SOLVING CONTEST We congratulate Mr. Drake, who wins this contest the third time. He has been with us sinee Problem Ne. S4S and hails from Kansas Clly. Mo. His score was 3. We also congratulate Mr. Gilmore for winning this contest the first time. He has been with us sinee problem no. ohs and hails from Los Angeles.
His score was Si5 points. - This Is the score of last two months' participants. Those who took part previously will hare their score stand and ahould they send In solutions again they will be added and published next month. W. Antonson. 2: A. E. Burritt. 0; J. R Barry, 2; R. A. Brisco, 26: H. Bruhn (", 127: B. Clews, 4; N. Brooks. 9: J. E. Blier, 18: Rev. A. B. Cooke, 2: A. Curry. lOi E. L. Daniells . 141: N. R. Dilley. 2; J. Davidson ".) 218: J. O. Dodge (,) 89; J. C. Drake .) winner;) O. C. Fish, 7; C. P. Ford, 116; L. E. Gustafson, 6; H. J. Gilmore (.) win ner;) H. Harrison, 3; Q. A. Hall t"M 165; W. Harmon , 224; O. R. Hal-ton, 182; D. A. Lines (",) 39: W. L. Koe-then t'. 129; H. Koga. 13; Irving P. Myers. 12; J. G. Pennington, 2; Rev. P. Prichard (.) 118; R. Roslin l; Dr. R. H. Ross (,) 21: J. B.. Ryan, 8; M. Rud- holm ,) 42; L. Sheppard, 62: D. Scott, 8; E. H. Schadee (.) 218: G. E. Sharp, 6; R. E. Smith, 7; Dr. J. B. Sheldon, 11; 3. H. Seeman, 0; L. F. Sherman, 3; H. W. Towne, 0: J. E. Tyler (.) 42; W. B. Tudor (, 198; J. P. Walsh, 346: J. T. Watson ,! 115: E. H. Woodard, 54; R. C. Younger, 0; T. Zetzer, 11. The score Includes Problems 1055-1072. RILES OF THE SOLVING CONTEST The winners of each month's contest will receive a month's membership in the Chess and Checker Club of Los Angeles, 124 W. Fourth 8t.. where they may discuss composing and solving of problems and end games. Every winner will be marked with the usual (,) showing that he was once a winner in climbing the ladder. The system will enable 12 (or more In case of a tie i solvers to win. Solutions sent in answer to this problem will be acknowledged within two weeks after publication if you wish to figure In the "up-to-the-minute" ladder, the time limit being seven days.
Otherwise credit can only be given In a later ladder. Problems in this column may begin with castling key or have castling as a defense, unless It can be definitely proved that such maneuvers are not legal, capture keva. "en passant" keys and checking keys are also tolerated, but all the above types are rather uncommon. The capture of a pawn, however. If not unusual.
If a problem has no solution, "no solu tion" must be claimed In order to score points. The principal variations are necessary when sending in the three-movers. Keys only need be given In two-ers, although it is excellent practice to write out au tne distinct variations. Two-movers receive two points. Three- movers receive three points on Our Ladder.
The prize is awarded to the leading solver once a month. (His score la then canceled.) Solvers may become Ladderites at any time. They are expected to solve as In dividual or teams but not consult other wise. Reouests for back Issues and subscrip tions should be directed to the Circulation Department. Anyone desiring Information for chess literature should send self-addressed and stamped envelope.
This column appears on Sunday. COMBINATIVE PLAT B7 DR. MAX EUWE World Champion. 1935-37. 4. MATERIAL GAIN Material gain Is sometimes effected by most beautiful and complicated combinations. Often more helpful to the learner. however. Is a study of some routine bits of combination play very frequently encountered. A knowledge of these will save him to begin with from the annoyance of succumbing to stock "traps." DIAGRAM 7 If : . i il White te Move Tn Dlseram 7 likewise. 1. OiR wins a hi!e rook, whereas 1 Kt-KSth at nnce enly wins the exchenee. Althnush White i does not give check berg when capturing' HERMAN STEINER International Chess Master Address all mail to Chess Editor the rook, he pins the black oueem which Is as good under the circumstances.
DIAGRAM White U Mere As t contrast, 1. QxR?? In Diagram 8 would be a catastrophic blunder for 1. . . . QxQ leaves White's knight helplessly Pinned, so that he Is unable to follow up with the 2. Kt-Kacb he wants to play. In this position, therefore. White must be satisfied with the 'exchange" Dy 1 Kt-KSch, OxKti 2. tURch and so on.
(Te be continued.) STEINER-WOLISTOy MATCH Fourth Game QUEEN'S GAMBIT DECLINED Woliston White 1- P-Q4 2- Kt-KB3 3- P-B4 4- KUB3 5- B-Kt5 6- P-K3 7- R-B 8- B-Q3 9- BxP 10- BxB(b) 11- O-O Btelner Black Kt-KB3 P-Q4 P-K3 QKt-Q2 B-K2 O-O P-B3 PxP(a) Kt-Q4 QxB KtxKt P-K4IC) Woliston Btelner White Black 27- P-Kt4(m) P-KK14 (n) 28- K-Kt2 K-Kt2fO) 29- K-KI3 P-KI4 30- KI-B6 R-B7 31- R-Q6 ft-Kt7 32- P-K5(p) R-K7 33- Kt-Q4 RxKP 34-Kt-B3 R-Q4?q 35-RxR BxR 36- KtxP 37- Kt-B3 38- Kt-Q4 39- P-B4 40- K-B3 41- P-R4 42- P-R5 43- Kt-BS P-R3 K-B3 B-B5 B-Q6 KB-B8 B-B5 B-B8 B-Q6 12-RxKt 13-P-Q5(d) Kt-B3(e) 14- PxP PxP 15- Q-R4ff) Kt-4 16- BxKt(g) PxB 17- Q-R5 Q-Q3(h) 18- R-O B-K3 19- P-K4 P-Q5 20- KtxKP Q-Kt3ii) 21- xQ PxQ 22- RtBl-Q3(J) RxP 23- P-QKt4(k) R-QH) 24- P-R3 P-Kt3 25- RxP RxR 26- RxR R-Kt7 44-KtXP K-Kt2 45- Kt-B5cb(D BxKt 46- PxB K-R3 47- P-BS KxP 48- K-K4 K-R3 49- K-Q5 K-Kt3 50- K-K5 Resigns ANNOTATED BY HERMAN STEINER (a) Griffith and White gives the following: Now that White has moved his KB, Black does best to capture the Gambit Pawn. Alternatives are 1 8 . . . P-KR3; 9. B-R4, PxP: 10. BxBP, Kt-Q4: 11. B-KK13! or 11. BxB, QxB; 12. Kt-K4 following the lines of cpls. 1 and 2. (2i 8 . . , R-Kl: 9. O-O, PxP; 10. BxBP, Kt-Q4: 11. Kt-K4 or 11. B. QxB: 12. KI-K4. (3) 8 . . .. P-QR3: 9. PxP! KPxP, where Maroezr commends the continuation 10. 0-0 (for 9. Q-B2 see Col. 8,) R-Kli 11. P-KR3. (bl Griffith and White continues: If 10. Kt-K4. KKt-B3; 11. Kt-Kt3. P-K4: 12. PxP. KtxP; 13. KtxKt. e-R4ch. If 10. P-KR4. P-B3; 11. B-B4, KtxB; 12. PxKt, Kt-Kt3: 13. B-K13. Kt-Q4: 14. P-K13. Q-Kl ( Janowski-Capablanca, New York, 1924;) 15. P-R5! (Burn.) Here 10 . . , P-K4 deserves consideration.
(c) In my game against Capablanca (Budapest, 1928.) 1 played 12 . . . P-QK13?; This was recommended by Capablanca himself and refuted by him in this game as follows: 13. Q-B2!, P-QB4: 14. PxP, KtxP; 15. P-QKt4, Kt-R3; 16. P-QR3, B-K12; 17. B-Q3, P-Kt3; 18. KR-B, and eventually won the game as the pressure on the QB file could not be resisted, (d) An unusual move which creates an interesting possibility.
The usual move is 13. PxP, KtxP; 14. KtxKt, QxKt: 15. P-B4, Q-B3; (and not 15 . . . Q-K2; because 16. P-KB5, P-Kt4: 17. B-KI3, P-Kt5: 18. P-B6!, PxP: 19. QRxP, QxPch: 20. K-R, B-K12; 21. QRxP, with a much better game.) In my game against Oor-lich In 1925 at Cedar Point, O. (western championship,) the following line was played: 15 . . . Q-K2: 16. P-B5, R-Q; 17. Q-R5, (here P-B6! would be better, as If 17 . . . RxQ: 18. PxQ. RxRch; 19. BxR!. B-B4; 20. P-K4I. B-Kt3: (not BxP as R-K wins.) 21. R-Q, R-K: 22. R-Q8, P-B3; 23. R-B4ch. K-R; 24. B-K6, threatening to win the Rook.) 17 . , . R-Q3; 18. P-K4, R-R3; 19. Q-K2. B-Q2; 20. R-K13. R-K: 21. R-B4, R-R5; 22. RxPch!. K-R; 23. RxR. QxR; 24. RxP. RxP: 25. P-B6!. P-R4: 26. K-B8ch, K-R2; 27. B-Q3 and White won. There are three other variations known: 13. B-Kt3, Q-B2 and P-K4. If 13. B-KtJ, P-K5; 14. Kt-Q2, K-R: 15. Q-B2. Kt-B3: (If 15 . . . P-KB4: 16. P-B3. Kt-B3; 17. PxP. PxP; 18. QR-B5, with a better game. A mis take would be 18. KtxP?. B-B4!!; 19. RxB, KtxKt: and Black has the better game.) 16. P-KR3, B-K3: 17. BxB. QxB; 18. R-KtJ. Q-K2; 19. R-B, KH-K; 20. Q-B5, P-QR4?; 21. R-R3, QxQ; 22. PxQ, with a better game. (Stahlberg-Fine eighth match game, 1937.) If IS. Q-BS. PxP: 14. PxP. Kt-B3: (If Kt-Kt3; 15. R-K. Q-R3; 16. B-K13. B-B4; 17. Q-K2. QR-Q: 18. Q-K7, R-Q2; 19. Q-R3!;) 15. R-K, Q-Q3: 16. Kt-Kt5, B-Kt5!: 17. Q-KI3, B-R4; 18. QxP. QR-Kt; 19. QxRP, RxP; and Black's attack is worth the Pawn, according to Dr. Alekhine. If 13. P-Kl. PxP: 14. QxP. P-QKt4: 15. B-K2. P-OB4; 16. Q-K3. R-Kt: 17. Kt-Q2. R-K; (BogolJuboff-Euwe match, 1928.) (e) P-K5 comes under consideration.
(f) White decides to attack the weak developed Queen side. (g) If QR-B, B-K12. (h) The beginning of deep com bination with a possible Queen sacrifice, which, however, does not materialize. Q-K3 probably would have been better. i Here Black thought of PxR Instead of the text move.
After taking one hour and 28 minutes he ' realized that PxR sacrificing the Queen was unsound, for example: 20 PxR; 21. RxQ, PxP; 22. R-Q, QR-Kt; 23. R-Kt. KR-B; 24. Kt-Q3. B-B5: 25. KtxP, B-Q6; 26. R-Q, RxKt; 27. P-R3 and wins.
(j) R-B6 was stronger. (k) The best move under the circumstances. (1) Here Black makes an error, but he had exactly two minutes left to make the next 17 moves. R-QB would have offered an argument. (m) A good move, threatening P-B4, B5 and B6.
(n) The only good way of meeting the threat, but it gives up the very Important KB4 square, which can be occupied by the Ku (0) P-KR3 would have been better. b (p) Too hasty. P-B3 would have been much better as the B to B5 wss no threat because of 33. Kt-K7. B-B8: is no threat as 34.
Kt-B5ch and the R mates the following move. j (q) The final blunder . . . R-K5! wouid have -still given drawing chances but after the exchange of Rocks, thej win for White is a maiter of time.
(r The quickest way of winning. The! K and P ending is hopeless. I George LATKA vs. GUY SEREAIV vs. HOLLYWOOD LEGION.
His score was Si5 points. - This Is the score of last two months' participants. Those who took part previously will hare their score stand and ahould they send In solutions again they will be added and published next month. W. Antonson. 2: A. E. Burritt. 0; J. R Barry, 2; R. A. Brisco, 26: H. Bruhn (", 127: B. Clews, 4; N. Brooks. 9: J. E. Blier, 18: Rev. A. B. Cooke, 2: A. Curry. lOi E. L. Daniells . 141: N. R. Dilley. 2; J. Davidson ".) 218: J. O. Dodge (,) 89; J. C. Drake .) winner;) O. C. Fish, 7; C. P. Ford, 116; L. E. Gustafson, 6; H. J. Gilmore (.) win ner;) H. Harrison, 3; Q. A. Hall t"M 165; W. Harmon , 224; O. R. Hal-ton, 182; D. A. Lines (",) 39: W. L. Koe-then t'. 129; H. Koga. 13; Irving P. Myers. 12; J. G. Pennington, 2; Rev. P. Prichard (.) 118; R. Roslin l; Dr. R. H. Ross (,) 21: J. B.. Ryan, 8; M. Rud- holm ,) 42; L. Sheppard, 62: D. Scott, 8; E. H. Schadee (.) 218: G. E. Sharp, 6; R. E. Smith, 7; Dr. J. B. Sheldon, 11; 3. H. Seeman, 0; L. F. Sherman, 3; H. W. Towne, 0: J. E. Tyler (.) 42; W. B. Tudor (, 198; J. P. Walsh, 346: J. T. Watson ,! 115: E. H. Woodard, 54; R. C. Younger, 0; T. Zetzer, 11. The score Includes Problems 1055-1072. RILES OF THE SOLVING CONTEST The winners of each month's contest will receive a month's membership in the Chess and Checker Club of Los Angeles, 124 W. Fourth 8t.. where they may discuss composing and solving of problems and end games. Every winner will be marked with the usual (,) showing that he was once a winner in climbing the ladder. The system will enable 12 (or more In case of a tie i solvers to win. Solutions sent in answer to this problem will be acknowledged within two weeks after publication if you wish to figure In the "up-to-the-minute" ladder, the time limit being seven days.
Otherwise credit can only be given In a later ladder. Problems in this column may begin with castling key or have castling as a defense, unless It can be definitely proved that such maneuvers are not legal, capture keva. "en passant" keys and checking keys are also tolerated, but all the above types are rather uncommon. The capture of a pawn, however. If not unusual.
If a problem has no solution, "no solu tion" must be claimed In order to score points. The principal variations are necessary when sending in the three-movers. Keys only need be given In two-ers, although it is excellent practice to write out au tne distinct variations. Two-movers receive two points. Three- movers receive three points on Our Ladder.
The prize is awarded to the leading solver once a month. (His score la then canceled.) Solvers may become Ladderites at any time. They are expected to solve as In dividual or teams but not consult other wise. Reouests for back Issues and subscrip tions should be directed to the Circulation Department. Anyone desiring Information for chess literature should send self-addressed and stamped envelope.
This column appears on Sunday. COMBINATIVE PLAT B7 DR. MAX EUWE World Champion. 1935-37. 4. MATERIAL GAIN Material gain Is sometimes effected by most beautiful and complicated combinations. Often more helpful to the learner. however. Is a study of some routine bits of combination play very frequently encountered. A knowledge of these will save him to begin with from the annoyance of succumbing to stock "traps." DIAGRAM 7 If : . i il White te Move Tn Dlseram 7 likewise. 1. OiR wins a hi!e rook, whereas 1 Kt-KSth at nnce enly wins the exchenee. Althnush White i does not give check berg when capturing' HERMAN STEINER International Chess Master Address all mail to Chess Editor the rook, he pins the black oueem which Is as good under the circumstances.
DIAGRAM White U Mere As t contrast, 1. QxR?? In Diagram 8 would be a catastrophic blunder for 1. . . . QxQ leaves White's knight helplessly Pinned, so that he Is unable to follow up with the 2. Kt-Kacb he wants to play. In this position, therefore. White must be satisfied with the 'exchange" Dy 1 Kt-KSch, OxKti 2. tURch and so on.
(Te be continued.) STEINER-WOLISTOy MATCH Fourth Game QUEEN'S GAMBIT DECLINED Woliston White 1- P-Q4 2- Kt-KB3 3- P-B4 4- KUB3 5- B-Kt5 6- P-K3 7- R-B 8- B-Q3 9- BxP 10- BxB(b) 11- O-O Btelner Black Kt-KB3 P-Q4 P-K3 QKt-Q2 B-K2 O-O P-B3 PxP(a) Kt-Q4 QxB KtxKt P-K4IC) Woliston Btelner White Black 27- P-Kt4(m) P-KK14 (n) 28- K-Kt2 K-Kt2fO) 29- K-KI3 P-KI4 30- KI-B6 R-B7 31- R-Q6 ft-Kt7 32- P-K5(p) R-K7 33- Kt-Q4 RxKP 34-Kt-B3 R-Q4?q 35-RxR BxR 36- KtxP 37- Kt-B3 38- Kt-Q4 39- P-B4 40- K-B3 41- P-R4 42- P-R5 43- Kt-BS P-R3 K-B3 B-B5 B-Q6 KB-B8 B-B5 B-B8 B-Q6 12-RxKt 13-P-Q5(d) Kt-B3(e) 14- PxP PxP 15- Q-R4ff) Kt-4 16- BxKt(g) PxB 17- Q-R5 Q-Q3(h) 18- R-O B-K3 19- P-K4 P-Q5 20- KtxKP Q-Kt3ii) 21- xQ PxQ 22- RtBl-Q3(J) RxP 23- P-QKt4(k) R-QH) 24- P-R3 P-Kt3 25- RxP RxR 26- RxR R-Kt7 44-KtXP K-Kt2 45- Kt-B5cb(D BxKt 46- PxB K-R3 47- P-BS KxP 48- K-K4 K-R3 49- K-Q5 K-Kt3 50- K-K5 Resigns ANNOTATED BY HERMAN STEINER (a) Griffith and White gives the following: Now that White has moved his KB, Black does best to capture the Gambit Pawn. Alternatives are 1 8 . . . P-KR3; 9. B-R4, PxP: 10. BxBP, Kt-Q4: 11. B-KK13! or 11. BxB, QxB; 12. Kt-K4 following the lines of cpls. 1 and 2. (2i 8 . . , R-Kl: 9. O-O, PxP; 10. BxBP, Kt-Q4: 11. Kt-K4 or 11. B. QxB: 12. KI-K4. (3) 8 . . .. P-QR3: 9. PxP! KPxP, where Maroezr commends the continuation 10. 0-0 (for 9. Q-B2 see Col. 8,) R-Kli 11. P-KR3. (bl Griffith and White continues: If 10. Kt-K4. KKt-B3; 11. Kt-Kt3. P-K4: 12. PxP. KtxP; 13. KtxKt. e-R4ch. If 10. P-KR4. P-B3; 11. B-B4, KtxB; 12. PxKt, Kt-Kt3: 13. B-K13. Kt-Q4: 14. P-K13. Q-Kl ( Janowski-Capablanca, New York, 1924;) 15. P-R5! (Burn.) Here 10 . . , P-K4 deserves consideration.
(c) In my game against Capablanca (Budapest, 1928.) 1 played 12 . . . P-QK13?; This was recommended by Capablanca himself and refuted by him in this game as follows: 13. Q-B2!, P-QB4: 14. PxP, KtxP; 15. P-QKt4, Kt-R3; 16. P-QR3, B-K12; 17. B-Q3, P-Kt3; 18. KR-B, and eventually won the game as the pressure on the QB file could not be resisted, (d) An unusual move which creates an interesting possibility.
The usual move is 13. PxP, KtxP; 14. KtxKt, QxKt: 15. P-B4, Q-B3; (and not 15 . . . Q-K2; because 16. P-KB5, P-Kt4: 17. B-KI3, P-Kt5: 18. P-B6!, PxP: 19. QRxP, QxPch: 20. K-R, B-K12; 21. QRxP, with a much better game.) In my game against Oor-lich In 1925 at Cedar Point, O. (western championship,) the following line was played: 15 . . . Q-K2: 16. P-B5, R-Q; 17. Q-R5, (here P-B6! would be better, as If 17 . . . RxQ: 18. PxQ. RxRch; 19. BxR!. B-B4; 20. P-K4I. B-Kt3: (not BxP as R-K wins.) 21. R-Q, R-K: 22. R-Q8, P-B3; 23. R-B4ch. K-R; 24. B-K6, threatening to win the Rook.) 17 . , . R-Q3; 18. P-K4, R-R3; 19. Q-K2. B-Q2; 20. R-K13. R-K: 21. R-B4, R-R5; 22. RxPch!. K-R; 23. RxR. QxR; 24. RxP. RxP: 25. P-B6!. P-R4: 26. K-B8ch, K-R2; 27. B-Q3 and White won. There are three other variations known: 13. B-Kt3, Q-B2 and P-K4. If 13. B-KtJ, P-K5; 14. Kt-Q2, K-R: 15. Q-B2. Kt-B3: (If 15 . . . P-KB4: 16. P-B3. Kt-B3; 17. PxP. PxP; 18. QR-B5, with a better game. A mis take would be 18. KtxP?. B-B4!!; 19. RxB, KtxKt: and Black has the better game.) 16. P-KR3, B-K3: 17. BxB. QxB; 18. R-KtJ. Q-K2; 19. R-B, KH-K; 20. Q-B5, P-QR4?; 21. R-R3, QxQ; 22. PxQ, with a better game. (Stahlberg-Fine eighth match game, 1937.) If IS. Q-BS. PxP: 14. PxP. Kt-B3: (If Kt-Kt3; 15. R-K. Q-R3; 16. B-K13. B-B4; 17. Q-K2. QR-Q: 18. Q-K7, R-Q2; 19. Q-R3!;) 15. R-K, Q-Q3: 16. Kt-Kt5, B-Kt5!: 17. Q-KI3, B-R4; 18. QxP. QR-Kt; 19. QxRP, RxP; and Black's attack is worth the Pawn, according to Dr. Alekhine. If 13. P-Kl. PxP: 14. QxP. P-QKt4: 15. B-K2. P-OB4; 16. Q-K3. R-Kt: 17. Kt-Q2. R-K; (BogolJuboff-Euwe match, 1928.) (e) P-K5 comes under consideration.
(f) White decides to attack the weak developed Queen side. (g) If QR-B, B-K12. (h) The beginning of deep com bination with a possible Queen sacrifice, which, however, does not materialize. Q-K3 probably would have been better. i Here Black thought of PxR Instead of the text move.
After taking one hour and 28 minutes he ' realized that PxR sacrificing the Queen was unsound, for example: 20 PxR; 21. RxQ, PxP; 22. R-Q, QR-Kt; 23. R-Kt. KR-B; 24. Kt-Q3. B-B5: 25. KtxP, B-Q6; 26. R-Q, RxKt; 27. P-R3 and wins.
(j) R-B6 was stronger. (k) The best move under the circumstances. (1) Here Black makes an error, but he had exactly two minutes left to make the next 17 moves. R-QB would have offered an argument. (m) A good move, threatening P-B4, B5 and B6.
(n) The only good way of meeting the threat, but it gives up the very Important KB4 square, which can be occupied by the Ku (0) P-KR3 would have been better. b (p) Too hasty. P-B3 would have been much better as the B to B5 wss no threat because of 33. Kt-K7. B-B8: is no threat as 34.
Kt-B5ch and the R mates the following move. j (q) The final blunder . . . R-K5! wouid have -still given drawing chances but after the exchange of Rocks, thej win for White is a maiter of time.
(r The quickest way of winning. The! K and P ending is hopeless. I George LATKA vs. GUY SEREAIV vs. HOLLYWOOD LEGION.