OCR Text
CHESS January T. 1940 Kj. A. TIMES PROBLEM NO. 1049 By V. Kukainls White mates in two.
(Wh. 8; Bl. 15.) It. A. TIMES PROBLEM NO. 1050 White mates In three. (Wh. 8; Bl. 5.) SOLUTION TO PROBLEM 1045: B-Kt. SOLUTION TO PROBLEM 1046: Kt-R2. We received solutions from the lollow-ing; D. A. Innes, H. Bruhn, J. C. Drake. M. Rudholm, O. R. Halton. A. Sendry. J. P. Walsh. H. W. Payne, L. Mosley, J. Cunningham, G. A. Hall. L. Sheppard, R. H. Ross, J. T. Watson, R. Moore, R. Roslin, Ct Ford, J. O. Drake, S. H. Woodard. RULES OF THE SOLVING CONTEST The winners ot each month's contest will receive a month's membership in the Chess and Checker Club of Loa Angeles, 1004 W. 7th St., where they may discuss composing and solving of problems and end games.
Every winner will be marked with the usual (.) showing that he was once a winner In climbing the ladder. This system will enable 12 (or more in ease of a tie) solvers to win. Solutions sent in answer to thle prob lem will be acknowledged within two weeks after publication if you wish to figure In the "up-to-the-minute" ladder, the time limit being seven days. Otherwise credits can only be given in a later ladder. Problems In this column may beam with a castling key to have castnna aa a defense, unless It can be definitely proved that such maneuvers are not legal.
Capture keys, "en nassant" keys and checking keys are alto tolerated, but all the above types are rather uncommon. The capture ot a pawn, however, la not unusual. If a problem hai no solution, "no solu tion" must be claimed in order to score points. The or ncioai venations are necessary when sending In the three-movers. Keys only need be given In two-ers, although it is excellent practice to write out an tne distinct variations Two-movers receive two points.
Three, movers receive three points on Our Ladder. The prize is awarded to the leading solver once a month. (His score la then canceled.) ....... . solvers may become Ledderltes at any time.
They are expected to solve aa In dividuals or teams but not consult otner Requests for back isaueg and subscriptions should be directed to the Circulation Department. Anyone desiring Information for chess literature should sena a eeu-aaaressea ana stamped envelope. This column appeart on Sunday. SECRETS OF THE CHESSBOARD By C. J. S. Purdy. Copyright. 11. A Method at Thinking In Chess oniinueii from last Sunday) A valuable article bearing on some of these points was published by G. F. Mcintosh, the Sydney correspondence player, in the 1937 booklet of the Correspondence Chess Leaaue of Australia. Mcintosh advocates, for correspondence players, a positional reconnaissance, tak ing in tne louowing nve pomui. (a) Material Ship Movements Saturday VESSELS ARRIVED W S RHEEM.
Richmond. T:10 am. TENNSSSEEAN, Baltimore-S. O., 8 40 am. MONTANAN.
Everett. 10:10 a.m. MEXICAN. Portland, 11:15 a.m. FLORIDIAN.
Boston, 4:30 p.m. Willmoto, Baltimore. 7 P m. ALASKA STANDARD, Richmond, 4 M p.m. VESSELS SAILED SAN RAFAEL.
Philadelphia. 10:50 a m. PRESIDENT QUEZON, Manila, 11:05 a.m. TOHO MARU. Oensan.
13 50 p.m. MARMEX, Balboa. 1:05 P.m. ANT1ETAM. Ventura.
9 P m. COLUMBIAN. Baltimore. 8:30 p m. CITY OF NORFOLK.
Havana-N. Y.. midnight. TiAKOTAN, B F -Tacoma. 10 p m.
ERNEST H. MEYER. S F.-Portland. 10 p.m. J .! CONEY.
Vat'.le. midnight. MONTANAN, Boston. 11 p m. MERICOS H. WHITHER, Avon, p m. PETER HELMS. 8an Diego, p.m. TEJON, Seattle, 2.4.3 p.m. HERMAN STEINER International Chess Master Address all mail to Chess Editor (b) Development lc) Space (dl Weaknesses end strengths (ei Possibilitiea for a break-through.
Further on, he writes: "Rut heide the nve factors we men tloned. there are other factors which may modify your ludgment of a position, al- tiinimh thev always arise out of the post lion. They are the tactical possibilities. Some players prefer to look for them first. But tt is better in the long run alwaya to look at the position first: because then, h.n .mi tin And tactical maneuvers, or combinations, as they are called, you will imperceptibly learn wnai type oi posiuuu they arose out of; and after a while you will almost automatically know whether there is a combination to be found In a certain , type or position, ana, u so, nf wh.,. .n, it, is iikeiv in ne. "So always seek to grasp the essentials of the position first. Then look for combinative possibilities arising out of the position, such as: (a) Forks . . .; (b) Attacks along lines .
(c) Loose pieces . . (d) Confined pieces . . . (especially King) . . .; (e) Pieces which nave a double function ...
, In over-the-board play, the positional reconnaissance can be carried out during your opponent's turn to move. And at that time it is not possible to make an exact tactical reconnaissance, because vmir opponent's move will Probably upset any tactical possibilities there are. A positional reconnaissance deals, in its nature, with the static elementa of a position, and a single move does not radl-rally upset it. as a rule Consequently, Mr. Mcintosh's remarks apply to over-the-board play even more cogently than to correspondence Play.
Your positional reconnaissance MUST come first. Then, when your opponent has moved, you first finish your positional reconnaissance by asking yourself how Ms move has changed the position. You then examine his move for threats and objects. The next step, assuming that the position Is not so simple that your move can be chosen without it, la tne tactical or combinative reconnaissance, to aee II there is a good combination available. If there la none and there usually Is none you must be resigned to trying for some small, unambitious objective (only combination can give a auDstenuai sain.
I and must mtkl a PLAN. That Is my system, but broadly, and the only remaining problem is to boil it down to a series of simple Questions mat can be memorised without, effort. The aerlea published In December, 1931, waa too unwieldy for convenient use. Let us be aulte clrer. First comes the rough "positional" reconnaissance, then the tactical or combinative reconnaissance thrn the search lor possible combina tions, and finally, tr no good one is found, ttie formation of a Plan, for which we use data found in our original "positional" reconnaissance.
Before leaving the citation from Mr. Mcintosh's article I would suggest that, having seen my recent articlea on "Jump moves" iMii and June.) he would prob ably be willing to scrape "le)" In his tactical reconnaissance, in lavor or a search for "Jump mates." etc. For It Is not possible to see that a piece ia preventing a certain move- unless you have first visualised the move. At the same time, "initio" moves help In the search for the other kinds of combinations as well. Mr, Mcintosh states thai the article In question was developed from my own series published in 1930 ana ih.ii.
his development consists partly in 1 simplification for memorisation. It is well-known psychological fact that the mind can keep five units before Ita attention at, the same time, but rarely more than five. Hence the desirability of grouping points into crniios of not more than five. But he has made a definite addition to the positional reconnaissance, by making the possibility of a "break-through' a special feature. One should certainly know the points on the board where a Lreak-throush may take place, as they are or immense strategical importance.
(In the enncliidlnc article next month I shall give the system, first in its detailed form, and then in a skeleton form for use in aotual play. I K. Rlrhter, famed for his brilliant style, was in his element when the Hun garian. O. Fuester.
defended tamely with a slow form of the Sicilian. Rlchter was an e to advance his King s Knight pawn early In the opening and soon had the Black forces In retreat, or poorly aevel ooed. When Fuester resigned, he was fared with the certain loss of a piece. Nor were there any compensating circum stances. SICILIAN DEFENSB Rlchter White 1- P-K4 2- N-KB3 3- P-04 4- NxP 5- N-OBJ 6- B-K2 7- P-KB4 S-O-O . 9-P-KN4! 10- B-KB3 11- N-KB5 (a) II etc. Fuester Black P-QB4 P-K3 PxP K-KB3 P-Q3 . P-OR3 Q-B2 ON-C2 N-B4 P-K4 P-KR4 Rlchter White 12- BPxKF 13- P-N5 14- PxB 15- Q-K1 16- N-OS 17- P-KN61 18- B-K3 19- NxN!(e) 20- Q-OB4 21- P-QN4 Fuester Black OPxP BxN R-Ql N-KN1 Q-QN1 P-KB3 N-K2 BxN Q-B2b) Resigns 19. BxN, NxN; 20. BsB, N-KB5 ib) Had Black gone to Q3 with his Queen, 21. OR-Q1 would force Q-B2. Then 22. P-QN4 would still follow. Two Bishops, co-operating on open llnea. are deadly opponents.
Ewftm D. Bosoliuuow was able to demonstrate this theoretical faot In his encounter with E. Steiner when the former contender for the world's championship met the Hungarian in a Ocrmany-Hungary match. Bogoliubow. It miaht be noted, also adopted the bold variation to the Ruy Lopes, beginning with 5. . . . NxKP, favored by former World Champion Dr. Max Euwe.
RUY LOPEZ Sfelner White Bogoljubow Black P-K4 Steiner Bogoljubow Black R-KB1 N-QB5 R-Kl PxB T-KR3 P-OR4 B-Q4 White 1- P-K4 2- N-KB3 3- B-N5 4- B-R4 5- O-O 6- P-Q4 7- B-N3 8- PxP 9- P-B3 10-Q-K2 U-B-B2 . .. o 20- B-N3 21- K-K2 22- N-Q2 23- BxN 24- N-B3 25- K-B2 2S-N-Q4 27-P-ON3 L-8-P-KR3 29- PxP 30- P-K4 31- N-N3 32- N-Q2 33- K-B3lal J4-K-N4 35- K-P5 36- P-KN4 N-OB3 P-R3 N-B3 NxKP P-QN4 P-Q4 B-K3 B-K2 O-O P-KB3 RxP B-QB4 PxN P-Kbt R.1 Q-Rl Ox3 N-K4 B-Q3 R-ON1 BxQBP R-Kl! P-R5I B-B4 R-B1 B-K3 R-KBJ! B-KBJ i- ! 13-N-KNS 14- NxN 15- N-Q2 lS-PxP 17-NxR Ji-0-KB2 19-KxQ (a) Tim pretty mate. i7-K-R4 B-B7 Mate! pressure! Now follows.
(Wh. 8; Bl. 15.) It. A. TIMES PROBLEM NO. 1050 White mates In three. (Wh. 8; Bl. 5.) SOLUTION TO PROBLEM 1045: B-Kt. SOLUTION TO PROBLEM 1046: Kt-R2. We received solutions from the lollow-ing; D. A. Innes, H. Bruhn, J. C. Drake. M. Rudholm, O. R. Halton. A. Sendry. J. P. Walsh. H. W. Payne, L. Mosley, J. Cunningham, G. A. Hall. L. Sheppard, R. H. Ross, J. T. Watson, R. Moore, R. Roslin, Ct Ford, J. O. Drake, S. H. Woodard. RULES OF THE SOLVING CONTEST The winners ot each month's contest will receive a month's membership in the Chess and Checker Club of Loa Angeles, 1004 W. 7th St., where they may discuss composing and solving of problems and end games.
Every winner will be marked with the usual (.) showing that he was once a winner In climbing the ladder. This system will enable 12 (or more in ease of a tie) solvers to win. Solutions sent in answer to thle prob lem will be acknowledged within two weeks after publication if you wish to figure In the "up-to-the-minute" ladder, the time limit being seven days. Otherwise credits can only be given in a later ladder. Problems In this column may beam with a castling key to have castnna aa a defense, unless It can be definitely proved that such maneuvers are not legal.
Capture keys, "en nassant" keys and checking keys are alto tolerated, but all the above types are rather uncommon. The capture ot a pawn, however, la not unusual. If a problem hai no solution, "no solu tion" must be claimed in order to score points. The or ncioai venations are necessary when sending In the three-movers. Keys only need be given In two-ers, although it is excellent practice to write out an tne distinct variations Two-movers receive two points.
Three, movers receive three points on Our Ladder. The prize is awarded to the leading solver once a month. (His score la then canceled.) ....... . solvers may become Ledderltes at any time.
They are expected to solve aa In dividuals or teams but not consult otner Requests for back isaueg and subscriptions should be directed to the Circulation Department. Anyone desiring Information for chess literature should sena a eeu-aaaressea ana stamped envelope. This column appeart on Sunday. SECRETS OF THE CHESSBOARD By C. J. S. Purdy. Copyright. 11. A Method at Thinking In Chess oniinueii from last Sunday) A valuable article bearing on some of these points was published by G. F. Mcintosh, the Sydney correspondence player, in the 1937 booklet of the Correspondence Chess Leaaue of Australia. Mcintosh advocates, for correspondence players, a positional reconnaissance, tak ing in tne louowing nve pomui. (a) Material Ship Movements Saturday VESSELS ARRIVED W S RHEEM.
Richmond. T:10 am. TENNSSSEEAN, Baltimore-S. O., 8 40 am. MONTANAN.
Everett. 10:10 a.m. MEXICAN. Portland, 11:15 a.m. FLORIDIAN.
Boston, 4:30 p.m. Willmoto, Baltimore. 7 P m. ALASKA STANDARD, Richmond, 4 M p.m. VESSELS SAILED SAN RAFAEL.
Philadelphia. 10:50 a m. PRESIDENT QUEZON, Manila, 11:05 a.m. TOHO MARU. Oensan.
13 50 p.m. MARMEX, Balboa. 1:05 P.m. ANT1ETAM. Ventura.
9 P m. COLUMBIAN. Baltimore. 8:30 p m. CITY OF NORFOLK.
Havana-N. Y.. midnight. TiAKOTAN, B F -Tacoma. 10 p m.
ERNEST H. MEYER. S F.-Portland. 10 p.m. J .! CONEY.
Vat'.le. midnight. MONTANAN, Boston. 11 p m. MERICOS H. WHITHER, Avon, p m. PETER HELMS. 8an Diego, p.m. TEJON, Seattle, 2.4.3 p.m. HERMAN STEINER International Chess Master Address all mail to Chess Editor (b) Development lc) Space (dl Weaknesses end strengths (ei Possibilitiea for a break-through.
Further on, he writes: "Rut heide the nve factors we men tloned. there are other factors which may modify your ludgment of a position, al- tiinimh thev always arise out of the post lion. They are the tactical possibilities. Some players prefer to look for them first. But tt is better in the long run alwaya to look at the position first: because then, h.n .mi tin And tactical maneuvers, or combinations, as they are called, you will imperceptibly learn wnai type oi posiuuu they arose out of; and after a while you will almost automatically know whether there is a combination to be found In a certain , type or position, ana, u so, nf wh.,. .n, it, is iikeiv in ne. "So always seek to grasp the essentials of the position first. Then look for combinative possibilities arising out of the position, such as: (a) Forks . . .; (b) Attacks along lines .
(c) Loose pieces . . (d) Confined pieces . . . (especially King) . . .; (e) Pieces which nave a double function ...
, In over-the-board play, the positional reconnaissance can be carried out during your opponent's turn to move. And at that time it is not possible to make an exact tactical reconnaissance, because vmir opponent's move will Probably upset any tactical possibilities there are. A positional reconnaissance deals, in its nature, with the static elementa of a position, and a single move does not radl-rally upset it. as a rule Consequently, Mr. Mcintosh's remarks apply to over-the-board play even more cogently than to correspondence Play.
Your positional reconnaissance MUST come first. Then, when your opponent has moved, you first finish your positional reconnaissance by asking yourself how Ms move has changed the position. You then examine his move for threats and objects. The next step, assuming that the position Is not so simple that your move can be chosen without it, la tne tactical or combinative reconnaissance, to aee II there is a good combination available. If there la none and there usually Is none you must be resigned to trying for some small, unambitious objective (only combination can give a auDstenuai sain.
I and must mtkl a PLAN. That Is my system, but broadly, and the only remaining problem is to boil it down to a series of simple Questions mat can be memorised without, effort. The aerlea published In December, 1931, waa too unwieldy for convenient use. Let us be aulte clrer. First comes the rough "positional" reconnaissance, then the tactical or combinative reconnaissance thrn the search lor possible combina tions, and finally, tr no good one is found, ttie formation of a Plan, for which we use data found in our original "positional" reconnaissance.
Before leaving the citation from Mr. Mcintosh's article I would suggest that, having seen my recent articlea on "Jump moves" iMii and June.) he would prob ably be willing to scrape "le)" In his tactical reconnaissance, in lavor or a search for "Jump mates." etc. For It Is not possible to see that a piece ia preventing a certain move- unless you have first visualised the move. At the same time, "initio" moves help In the search for the other kinds of combinations as well. Mr, Mcintosh states thai the article In question was developed from my own series published in 1930 ana ih.ii.
his development consists partly in 1 simplification for memorisation. It is well-known psychological fact that the mind can keep five units before Ita attention at, the same time, but rarely more than five. Hence the desirability of grouping points into crniios of not more than five. But he has made a definite addition to the positional reconnaissance, by making the possibility of a "break-through' a special feature. One should certainly know the points on the board where a Lreak-throush may take place, as they are or immense strategical importance.
(In the enncliidlnc article next month I shall give the system, first in its detailed form, and then in a skeleton form for use in aotual play. I K. Rlrhter, famed for his brilliant style, was in his element when the Hun garian. O. Fuester.
defended tamely with a slow form of the Sicilian. Rlchter was an e to advance his King s Knight pawn early In the opening and soon had the Black forces In retreat, or poorly aevel ooed. When Fuester resigned, he was fared with the certain loss of a piece. Nor were there any compensating circum stances. SICILIAN DEFENSB Rlchter White 1- P-K4 2- N-KB3 3- P-04 4- NxP 5- N-OBJ 6- B-K2 7- P-KB4 S-O-O . 9-P-KN4! 10- B-KB3 11- N-KB5 (a) II etc. Fuester Black P-QB4 P-K3 PxP K-KB3 P-Q3 . P-OR3 Q-B2 ON-C2 N-B4 P-K4 P-KR4 Rlchter White 12- BPxKF 13- P-N5 14- PxB 15- Q-K1 16- N-OS 17- P-KN61 18- B-K3 19- NxN!(e) 20- Q-OB4 21- P-QN4 Fuester Black OPxP BxN R-Ql N-KN1 Q-QN1 P-KB3 N-K2 BxN Q-B2b) Resigns 19. BxN, NxN; 20. BsB, N-KB5 ib) Had Black gone to Q3 with his Queen, 21. OR-Q1 would force Q-B2. Then 22. P-QN4 would still follow. Two Bishops, co-operating on open llnea. are deadly opponents.
Ewftm D. Bosoliuuow was able to demonstrate this theoretical faot In his encounter with E. Steiner when the former contender for the world's championship met the Hungarian in a Ocrmany-Hungary match. Bogoliubow. It miaht be noted, also adopted the bold variation to the Ruy Lopes, beginning with 5. . . . NxKP, favored by former World Champion Dr. Max Euwe.
RUY LOPEZ Sfelner White Bogoljubow Black P-K4 Steiner Bogoljubow Black R-KB1 N-QB5 R-Kl PxB T-KR3 P-OR4 B-Q4 White 1- P-K4 2- N-KB3 3- B-N5 4- B-R4 5- O-O 6- P-Q4 7- B-N3 8- PxP 9- P-B3 10-Q-K2 U-B-B2 . .. o 20- B-N3 21- K-K2 22- N-Q2 23- BxN 24- N-B3 25- K-B2 2S-N-Q4 27-P-ON3 L-8-P-KR3 29- PxP 30- P-K4 31- N-N3 32- N-Q2 33- K-B3lal J4-K-N4 35- K-P5 36- P-KN4 N-OB3 P-R3 N-B3 NxKP P-QN4 P-Q4 B-K3 B-K2 O-O P-KB3 RxP B-QB4 PxN P-Kbt R.1 Q-Rl Ox3 N-K4 B-Q3 R-ON1 BxQBP R-Kl! P-R5I B-B4 R-B1 B-K3 R-KBJ! B-KBJ i- ! 13-N-KNS 14- NxN 15- N-Q2 lS-PxP 17-NxR Ji-0-KB2 19-KxQ (a) Tim pretty mate. i7-K-R4 B-B7 Mate! pressure! Now follows.